Jeb and I live close by, so we get together and talk shop. During one session, he asked me to review some of his ideas, and I thought ...
read moreJeb and I live close by, so we get together and talk shop. During one session, he asked me to review some of his ideas, and I thought this one had the most potential. It seemed a little thin, but I suggested he ought to run with it.

Months later, he got back in touch, saying that Will and Joel liked the idea, but not his rounds of gridwork. After several backs and forths, they thought he might be biting off more than he could chew; that perhaps the grid was too ambitious to construct to their standards.
Those are the magic words for me, so Jeb didn't have to do much convincing to get me on board.
The first thing I did was to switch the order of the themers — Jeb had BY HOOK OR BY CROOK first, and I felt like it'd give away the game too quickly. Easy to swap them.
Then, I tried to rebuild around more theme — how cool would it be if there was something thematic running through the two themers? It took a lot of searching, but I finally came up with something I liked: the GREAT OUTDOORS. Perfect! Well, maybe not perfect, but a nice, descriptive phrase that tied LAMB and FISH together — could be clued with respect to a meadow and a fishing hole. So I spent maybe eight hours coming up with a grid around that.
Jeb's response: "Neat grid! But how is GREAT OUTDOORS related to the theme?"
Not perfect indeed.
So, back to the drawing board with a completely different grid. Ten more hours later, I finally decided that I'd have to accept a trade-off, and SST allowed for a good amount of snazzy fill. I was pretty sure Will and Joel would favor the first (GREAT OUTDOORS) grid, anyway.
Yet again, shows what I know!