This puzzle delighted me. It's pretty rare that we see shenanigans on a Monday, because Will tries to keep early-week puzzles fairly ...
read moreThis puzzle delighted me. It's pretty rare that we see shenanigans on a Monday, because Will tries to keep early-week puzzles fairly accessible for the NYT solving population. So it's a real treat to get a fun theme like this, easy enough for most solvers to pick up on but clever enough to be memorable. Very well done.
A few months ago, I started to realize that I was letting my constructor's brain take over my daily analysis, going robotically through to figure out what could have been done better. Things changed when there was a puzzle I thought had too many compromises, but which Jim didn't mind because it "delighted him." That made me revisit my criteria on what makes a puzzle "good." Puzzles are a fun thing for me, and elevating that "delight factor" (DF) as my number one criteria has also elevated my puzzling joy. So to see a theme like this, where WIDE RECEIVER is interpreted as [T e l e p h o n e h a n d s e t] = great pleasure for me. All four of these themers really did it for me, and to have STRETCHED OUT as both a themer AND a revealer = brilliant.
That's not to say my constructor's mentality ever turns off (darn you, stupid brain!). I couldn't help but notice that there wasn't as much in terms of long fill as there could have been. It was interesting to read Tom's note to that regard. OLD STYLE and SPLENDID are indeed very good entries, as are MAJESTY and RICHTER, but it would have been splendid indeed if Tom had managed to work in another pair of 8's.
And there's really not much that's glue-y in this grid. Pretty well polished. But as I recently told a co-constructor, I have a hard time with "good enough" fill, always (OCD-like) trying for the absolute best possible. So seeing A TRIP, which could have been ATRIA (and possibly allowed for MY EYE! where HYENA is) made me pause. In general, I expect 78-word puzzles to have almost perfect fill, unless the theme density or other constraints necessitate otherwise.
So a well executed puzzle, with a pinch of unfulfilled potential. Knowing that Tom's a CS guy, I have a feeling he'll be upping his game as his constructor career rises.
Overall, I return to what's really important: DF = high.
ADDED NOTE: I corresponded with Tom about that east section, and it turns out he missed that possible improvement because he did this grid by hand. Wow! My first grid by hand was a complete disaster, including the wild entry SUN SON (it sounded like "a thing" at the time). One big advantage of computer-aided design is finding and improving these little sections is much quicker than doing so by hand.