I think Alex has one of the best minds in the business for interesting, twisty crosswords. The clue wording confused the heck out of me (it still does), so let's ignore it. Simple example: a BOGEY is one OVER (par) and OVER is at slot number one, i.e., ONE-Across.
ENDLESSLY isn't SEVEN, but (24)SEVEN — the number at 24-Across comes into play.
A NAP is (40) WINKS, and EQUALLY is (50) FIFTY. Good stuff!
I particularly appreciated how Alex placed the definitional entry right next to the gimmick entry, minimizing the need for cross-referencing. I don't mind so much when I just have to jump to the next (or previous) entry.
It would have been much easier for Alex if he could have placed BOGEY wherever he wanted in the grid — much more flexibility to find the best spot for ease of filling — but then you'd force the solver to jump all tarnation.
These heavy constraints did mean that there had to be some heavy compromises. Four pairs of words — some long — and each pair placed sequentially? Yikes! The only place I minded was the NW, with ONAGER / ANSE / GTE. It's so tough — that big corner, constrained by OVER and ENDLESSLY — was bound to have problems. But I don't think those crossings are fair, and that's perhaps the biggest no-no in the biz. Why not add some cheater squares to smoothify?
Oh, of course you can't — each themer had to be at a specific number. That makes grid design even tougher, as you can't just place extra black squares here and there to facilitate filling. Kind of mind-boggling that Alex made it all happen.
Okay, I'll try harder to ignore RYN LENE GO ALL, etc.
Still, those ONAGER / ANSE / GTE crossings ... I might have preferred to take out the definitional entries and add in a few more, like 7-ELEVEN, 10-FOUR, etc.
I like puzzles where the clue number is tricksily part of the clue. The first time I encountered it BLEW MY MIND! It's not as novel now, but I enjoyed the additional layer Alex put on the concept.